When: August 2024

Summary: Top-down co-op “MOBA”-like encounter design, where the players have to beat down a structure, while surviving its defense mechanics.
Inspired by: Heroes of the Storm & World of Warcraft.

Genre: Top-down, strategy, MOBA
Engine: Unreal Engine
Duration: 1 month or so
Assets: Basic Unreal setup + tools. Effects from “Infinity blade: Effects” and “Infinity Blade: Ice Lands” on UE Marketplace.

Level Design

A selection of level design side projects with concepts I wanted to explore, including gameplay prototypes, blockouts, and experimental layouts.


Level Art


A selection of level art side projects exploring lighting, atmosphere, composition, and visual guidance.

When: June 2024

Summary: A small composition study

Inspired by: Open world games overall (e.g. Skyrim)
Engine: Unreal Engine
Duration: Some 6~ or so hours over a week
Assets: Basic shapes, material and lighting in Unreal Engine 5

When: Autumn 2017; 9th semester DADIU project

Summary: Puzzle designs

Genre: VR, puzzle, mobile phone game
Engine: Unity
Duration: 3 months ~
Team size: 17

When: Spring 2022

Summary: Layout, puzzle design & 3D art

Engine: Unreal Engine & Blender
Duration: 1 month
Assets: Self-made assets from Blender + basic shapes from Unreal Engine + used one external asset for a particle effect to indicate flies/decay/fireflies/magic, “Particles and Wind Control System” on UE marketplace.

When: 2021

Summary: Experimenting with compositions and lighting to places look interesting and like something to explore and convey a certain mood.


Engine: Unreal Engine
Duration: 2 months or so
Assets: Made with assets from UE4 marketplace + megascans